The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between the Worlds Edge Mountains and the shores of the Se...
Ironbreakers guard the deepest Dwarfen tunnels from those who would otherwise invade their holds and domains. They wear fine suits of gromril plate engraved with runes of protection against the dan...
The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart some of the Imperial Engineers School, but the engineers persevered and created ...
Every province and city-state in the Empire trains its State Troop regiments to fight together – swordsmen fight shoulder to shoulder with spearmen, as handgunners and crossbowmen fell their foes f...
iMighty armies mustered from the Dwarfen Mountain Holds can both blast the foe at range, and crush them up close. They march under the powerful thrum of Gyrocopter blades, to the beat of percussive...
Dwarf Lords are warriors with vast experience of battle who have been tutored in the art of war by the elders of their clans. When the time comes for them to lead, they will have learnt more than m...
Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these indivi...
warf Warriors are formidable fighters – strong and extremely resilient, broad of shoulder, with powerful arms and a low centre of gravity. When they charge into battle, the momentum generated by th...
Since the Dwarfs first came to the Worlds Edge Mountains, the crossbow has been their ranged weapon of choice, although, in recent times, devotees of the handgun have grown in number. Dwarf Quarrel...
The most skilled warriors in a Dwarf hold are its Hammerers – individuals who have proven themselves in many battles, showing great strength, martial prowess, and also steadfast loyalty. Meanwhile,...
Empire Knights are magnificent figures, clad in gleaming suits of heavy plate armour and armed with weapons of the finest quality. As they thunder onwards, they are an avalanche of steel and muscle...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '