This multipart plastic kit builds one Contemptor Dreadnought, an impressive combat walker with an absolute trove of weapon options. The kit provides eight different ranged weapons to choose from – ...
A Horus Heresy novel
Having witnessed the terrible massacre on Isstvan III, Death Guard Captain Garro seizes a ship and sets a course for Terra to warn the Emperor of Horus’s treachery.
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An Archmagos Prime is a commander of the Taghmata Omnissiah – a high adept of the Machine Cult, chosen from amongst their peers to lead in battle, armed and girded for war with the finest armaments...
Assault Squads are the rapid attack infantry of the Space Marine Legions. Armed with wargear optimised for close-quarter fighting and hit-and-run tactics, equipped with jump packs that allow them t...
he war which unfolded upon Tallarn in the middle years of the Horus Heresy was on a scale almost impossible to assess, a year-long conflict of ceaseless battle across a thousand fronts, where entir...
The Legiones Astartes wield a staggering array of specialised war machines and weapon platforms, including heavy Dreadnoughts designed to add long ranged firepower, as well as line-breaking heavy a...
The Horus Heresy spans innumerable desperate battles and bitter grudges – many shrouded in mystery, or the subject of grim and terrible rumours. The champions who fight these far-flung battles are ...
The blare of warhorns and the crisp snap of pennants on the wind accompany the noble Knight Households. They wear the colours of their heraldry proudly, marching alongside the armies of both sides ...
The Horus Heresy is civil war on a galactic scale, a conflict comprising countless bitter campaigns and doomed struggles. In the latter years of the Age of Darkness, the Loyalist forces occupying t...
The Solar Auxilia are the most elite division of the Imperial Army, mortal soldiers trained to fight in alien atmospheres, toxic death zones, and even the cold vacuum of space – the most hazardous ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '