A Warhammer Age of Sigmar novelThe Bad Moon looms over the city of Draconium, and Watch Captain Helena Morthan knows it bodes ill for the town. Can she and grieving warrior Hendrick Saul defeat the...
A Tahlia Vedra NovelTahlia Vedra must face and try to repel the ambitious Helsmiths of Hashut, who threaten to overwhelm Hammerhal Ghyra with their inexorable armies.READ IT BECAUSEEvan Dicken, aut...
A Gotrek Gurnisson NovelGreywater Fastness – an industrial canker in the heart of Ghyran. Foundries and metalworks pump soot and fire endlessly into the skies of the Realm of Life. Dusty streets hi...
A Warhammer Age of Sigmar AnthologyIn every duardin’s soul there burns the legend of the Wanderer known as Grombrindal, the mysterious whitebeard appearing since time immemorial to guide his people...
Devoted followers of Khaine, Witch Aelves spend their entire lives dedicated to serving their bloodthirsty deity. Weapons practice and mock duels take up the majority of their daily lives, yet thes...
Lumbering, heavy-set creatures with furrowed brows and heavy armour, orruk Brutes are unconcerned with the complex things in life. Their minds are filled with one thing only - violence. Bigger and ...
Elite, trusted custodians of a lodge’s magma-vault, Auric Hearthguard have the honour of protecting the ur-gold earned by their brothers - and therefore guarding the spirit of Grimnir himself. They...
One of the few deities worshipped by the sylvaneth alongside Alarielle, Kurnoth represents nature’s wildness and hunger. The Kurnoth Hunters are living embodiments of his wrath. Nearly twice the si...
A Warhammer Age of Sigmar NovelAbraxia, the champion of Archaon, has taken the Phoenicium. The city of Blackpyre – a nightmare realm of torment – has risen in its place, and she must now choose...
A lifetime of carnage has left Zarxor Hell-Eye with only one goal – to experience battle in every form and glimpse the true face of the Red God. He is followed by those who share his apocalyptic de...
Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From...
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an arra...
Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite...
The Mortal Realms have been wounded. Warpflame irrevocably scours the land, and those places not stripped to nothingness are overrun with starving rodents. Many claim this is the beginning of a new...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '