Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery...
Imperial Knights are colossal suits of armour bristling with heavy weapons, employed by noble houses of the lmperium. They can lay waste to entire enemy armies, particularly when they come together...
Clad in self-repairing bodies of living metal and armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. Unburdened by fear or mercy, they are s...
Where the Adepta Sororitas tread, the light of the Emperor shines. They are the armed wing of the Imperial faith, defending its cathedrums, chapels, and holy shrines from the heretic, the mutant, t...
The T'au Empire is amongst the most dynamic and determined powers in the 41st Millennium. Their technology is advanced and ever-improving, from grav-skimming gunships and artificial intelligence, t...
The Inner Circle are the elites of the Dark Angels Chapter who, from deep within the Rock, guide the plans of the Dark Angels and all its successor Chapters. They are led into battle once more by t...
Across the galaxy, Necrons awaken in their tomb worlds, ready to rise up and reclaim their long-lost empire. Towering metal monstrosities stride to battle alongside calculating Crypteks, leading le...
Skull Cannons of Khorne are monstrous fusions of daemonic spirit and hellforged machine. Their twisted and clinkered forms burn with the desire to shed blood and crush bones, to exalt Khorne with e...
Kaldor Draigo is the Supreme Grand Master of the Grey Knights and a warrior beyond reckoning. As a lowly Battle-Brother he banished the Daemon Prince M'kar the Reborn and he has risen steadily thro...
Standing three times the height of a man, these towering war machines bear powerful weapons and are as lethal at range as in close assault. A chapter's Dreadnoughts are treasured relics, only awoke...
Crimson Hunters track down and destroy the aircraft of the foe, ensuring total air superiority for the Aeldari.
The Crimson Hunter can be armed with two bright lances which can also be swapped for ...
War Walkers are used in rough terrain, to scout out enemy positions. Its two heavy weapons provide a considerable arsenal for its size, but it lacks the armour to fight at the centre of an attack.
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The Impulsor is a lightly armoured, fast-moving assault transport favoured by Vanguard Space Marine forces. Benefiting from the same advanced gravitic-impulsion technology employed by the heavier R...
The Stormraven Gunship is an armoured versatile craft that combines the role of dropship, armoured transport and strike craft.This multi-part plastic kit contains 116 components including every opt...
Just as the duties of the Salamanders 3rd Company place an exceptional strain upon the noble and compassionate warriors who must discharge them, so an exceptional leader is required to ensure that ...
The JoyToy Warhammer 40K Adeptus Custodes Solar Watch Custodian Guard with Guardian Spear is a meticulously crafted collectible action figure that immerses you in the rich Warhammer 40,000 universe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '