In the depths of the ocean, two submarine crews are engaged in a silent war, enemies forever.
SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player p...
Exit: The Game – The Enchanted Forest is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
Exit:...
The Isle of Cats Late Arrivals is an expansion for The Isle of Cats adding new content, and support for 2 additional players.More playersThe Late Arrivals expansion includes 2 new player boats allo...
The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).You are citizens of Squalls End on a rescue mission to The...
The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).You are citizens of Squalls End on a rescue mission to The...
Waterdeep, the City of Splendors â the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords ...
Codenames: The Simpsons combines the hit social word game Codenames, while featuring characters and locations from thirty years of The Simpsons.
In Codenames, two teams — Team Homer and Team Bart —...
Azul was designed by the world famous, award winning game author Michael Kiesling. Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans de...
New factions and battlefields join the world of Root!The Underworld Expansion includes:The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalatin...
Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom. Play as the: ...
Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrate...
A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of DivisionIMB-Q-12, you are researchin...
You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria.Your relaxing day at the museum is quickly derailed by an incredible adventure! C...
Dark corridors, terrifying shrieks, bone-chilling monsters – sounds like a lot of fun, right? At least that’s what you thought when you decided to take a ride on the haunted roller coaster at the a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '