A Warhammer 40,000 NovelZealous and uncompromising, Inquisitor Torquemada Coteaz is the scourge of cultist and daemon alike, striking fear into the hearts of the Emperor’s foes. As lord inquisitor ...
Step into the spotlight and let your story be heard.
As a Bard, you’re clever with your words—whether you’re charming a crowd, weaving magic through music, or shifting the tide in battle with a per...
Step into the wild and let your power take shape.
As a Druid, you’ll call on instinct, transformation, and the living world as you embark on new adventures. Shift into beasts, channel raw magic, or...
Stand your ground, shield your party, and strike when it matters!
As a Guardian you’re a protector and weapon master who channels Valor (protection) and Blade (weapon mastery) to hold the line and ...
Walk into the wild. Track your prey. And become something more.
As a Ranger, you’re the embodiment of instinct and precision with the use of animal allies and being a master of the balance between ...
Move with stealth, strike with intent, and make every choice deliberate.
As a Rogue, you walk a fine line between shadow and spotlight drawing power from the domains of Midnight (shadows and secrec...
Take the vow. Control the power. And ascend to a higher state of being.
As a Seraph, take to the skies channeling divine force through the domains Splendor (life) and Valor (protection) to shield a...
Don’t just harness magic—become it.
As a Sorcerer, you don’t study power—you ARE power! Channel the domains Arcana (instinctual magic) and Midnight (shadows and secrecy) to shape spells that feel b...
Every choice matters when you join the battle.
As a Warrior, you’ll be standing at the front line turning the enemy’s strength against them, striking with unstoppable force. Guided by the domains o...
A Warhammer 40,000 Dawn of Fire OmnibusAs the Indomitus Crusade spreads out across the galaxy, one battlefleet must face a dread Slaughter Host of Chaos. Their success or failure may define the ver...
Book 8 in the Dawn of Fire SeriesAs the Indomitus Crusade rages on, Inquisitor Rostov discovers vital intelligence that could reveal the plan of the notorious Hand of Abaddon, and hastily gathers t...
Book 7 in the Dawn of Fire SeriesFleet Secundus marches toward the Eye of Terror, ready to strike at the heart of the Archenemy. However, a battle for survival awaits as the greater schemes of the ...
The best sci-fi skirmish game is about to get better. Third Edition takes everything you love about Deadzone and turns it up to an exploding 8.
ENTER THE DEADZONE
Deadzone takes place in containmen...
Deadzone is a fast-paced, breathtakingly elegant, and immersive skirmish game for two players.
Located outside of the Enforcers’ cordon of the Death Arc, the Omega system was never prepared for ...
The 18-year-old student Ida Oppdal is found murdered at the graduation party in 2017. The autopsy report shows glass shards in her scap and rohypnol in her blood, but all the suspects have rock-sol...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '